For the life of me, I cannot fall asleep in a room with opened doors. Wide open. Half-cracked. Even a door remotely ajar after dusk awakens entities from the most obscure pits of my imagination: I project myself onto the room in which I sleep.
There's something quietly sinister about a portal ajar, precarious and yielding. Who is in control: you or whatever waits on the other side? To think, most of us have half-open doors within, portals to long-forgotten terrors, locked tightly away. Sometimes, we don't even know just how truly desperate we are to keep these doors shut. In that way, I've found that the most frightsome portals are those concealed from our own consciousness: the things that go bump in Freudian closets, but slither back into blue haze when we seek them out. That is why we've decided to center July's issue on Concealment; the simple fact that, in the end, we can never really hide from ourselves.
To shiver in the coldness of night, staring at a cracked open door, peering into the abyss within. To rise in the morning alongside the sun to face a reality that sometimes feels so marred, so dubious. To search for meaning and purpose, despite the oppressive unknown.
Often, we put on brave airs. I know that I do. Who is in control?
“Which is the true nightmare, the horrific dream that you have in your sleep or the dissatisfied reality that awaits you when you awake?”― Justin Alcala
Publisher | Editor-in-Chief
STEFAN LJUMOV is a visual artist from capital city of Belgrade, Serbia. He attended Polytechnic High School and completed his work in the painting department as a Master Academic at FLU, Faculty of Fine Arts in Belgrade, where he refined his techniques during 5 years of his academic career.
He was always interested in creating strange atmospheres and ambients, horror and fantasy stories, and has done his best to give life to the Unthinkable and Unnamable. Drawing is his passion and burning need. He mostly works on commission and he has already worked on various projects ranging from posters, book covers and illustrations, to the concept of video game characters and one (student) movie character. His wish is to make believable worlds and rules, flashes and bones, winds and stones.
Stefan's work can be found at https://www.fiverr.com/stefanljumov.